In this article we add some powerups to the game.
Continue reading...15. February 2010
In this article we add some sound effects to the game.
Continue reading...28. July 2009
Now that we have the player and some enemies we need for them to be able to interact. This is done through collision detection which you will learn in this fourth part.
Continue reading...15. July 2009
After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.
Continue reading...8. July 2009
In the part 1 of these tutorial series articles we created a framework that we could build off to start making the actual game. Now it's time to create a 3D level for the player to fly through.
Continue reading...6. July 2009
Today we start a 9 part tutorial series on creating a Shoot'em'Up game. We will cover all the necessary topics to create it from scratch, which will help you to understand and apply these guidelines to other projects. Ath this first part. we look at getting the Away3D engine up and running by creating a UIComponent that will contain and initialize the necessary Away3D components.
Continue reading...24. June 2009
Possibly the hottest thing to hit the Flash community since the advent of several excellent 3D engines is the recent debut of 3D physics engines. Here we'll examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game.
Continue reading...26. May 2009
The web is a great platform for storing and displaying photos. Gone are the days when your photos sat in a photo album only to be pulled out when you needed to bore relatives with your memories. These days it takes only minutes to upload photos from a digital camera onto an online photo gallery [...]
Continue reading...13. May 2009
After our Alternativa 3D tutorials series, still some to know about how to setup Flex Builder correctly in order to start deploying their own Alternativa3D Flash Applications. Therefore we created this tutorial to guide and help you through the steps of setting up an Alternativa3D development environment. After completion of this tutorial, be sure to have a look to the Alternativa 3D tutorials series, stepping you in some of the most important features of this powerful Flash 3D engine.
Continue reading...6. May 2009
In the last article we saw what a Sprite3D was, and the performance benefits they have over regular 3D meshes. In this article we will see how Sprite3D's can be used to selectively replace 3D meshes, allowing a large number of objects to appear on the screen while still keeping frame rates up.
Continue reading...
20. March 2010
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