Alternativa 3D Series – Tutorial 5 – Creating Interactivity

If you have ever created a traditional forms based application you’ve probably taken it for granted that you can attach functions to mouse events. After all, what good is a button if your program can’t respond to a mouse click? …

Alternativa 3D Series – Tutorial 4 – Working with Camera Controllers

The vast majority of 3D flash applications you see on the net today are quite simple. For the most part they will be advertisements flipping a bunch of pictures around, a 3D photo album or something similar. However the Flash runtime is improving all the time, allowing more detailed and interactive applications. In fact I don’t think it will be long before Flash is the platform of choice for the sort of 3D games that were all the rage maybe 10 years ago.
In order to take advantage of these new possibilities provided by Flash it is necessary not to just display a 3D world, but also to interact with and move around inside of it. Thankfully Alternativa already offers the developer a very easy way to move inside a 3D world with WalkController and FlyController (both of which extend the ObjectController class). With just a few lines of code you can move the camera, or any 3D object, around inside a 3D level with full collision detection.

Alternativa 3D Series – Tutorial 3 – Loading Model

A basic function of any 3D engine is to load 3D models. Alternativa has the ability to load 3D models stored in both the 3DS and OBJ formats. In this tutorial we will learn how to load a 3DS model.

Alternativa 3D Series – Tutorial 2 – Adding Material

In part one of this tutorial series you saw how to create a simple Alternativa 3D Flash application. The end result was a spinning cube, drawn with a wireframe material that displayed the edges of the polygons that made up the cube. In this tutorial I will show you how to add a material to the cube to give it a more appealing look.

Alternativa 3D Series – Tutorial 1 – Getting Started

This is the first of Alternativa tutorial series, which will step you in the world of this awesome 3D engine for flash platform. From the outset the focus of this tutorial will be to create a solid framework that can be easily extended in future articles.

Simulating PicLens with Flex and Away3D – Part 3

Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 3, of a 3 part tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

Simulating PicLens with Flex and Away3D – Part 2

Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 2, of a 3 part flex tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

Simulating PicLens with Flex and Away3D – Part 1

This flex tutorial article is a Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 1, of a 3 part tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

Setting up Away3d with Flex 3

In this tutorial I will show you how to set up a simple away3d scene, taking advantage of FlexBuilder’s enhanced programming interface. I will also take advantage of the tutorial to introduce Flex to Flash developers who have never used it.

Building a 3D album with FIVe3D and TweenLite

In this tutorial I will show you how to build a simple 3D photo album in AS3. We will build an application similar to this one.

I will use two AS3 libraries: FIVe3D and TweenLite, both open source. Five3D is a lightweight 3D library written by Mathieu Badimon. TweenLite is one of the many libraries available for script based animation in AS3. It was created by Jack Doyle from Greensock. It’s principal characteristic is that it’s small (hence it’s name) and simple to use. FIVe3D and TweenLite work very well together!

Create a AS3 MP3 Player with papervision3d spectrum display

As we’ve already promised you, here’s the tutorial about how to create a 3d spectrum display from a sound file with papervision3d and flash.
On this tutorial, we’ll focus on the 3d part. If you’re not comfortable with the SoundMixer.computeSpectrum method then you should read the previous tutorial.

Become a TTL VIP Member & Get Notified of The Best Changes in Technology, Plus Win Prizes in Our VIP Only Contests... 

Become a TTL VIP Member!

Tech News Tech Tutorials Smartphone News Tablet News Gaming News Free Software Infographics Contact