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Connecting Flex Calendar With Database Using AMF-PHP

29. May 2010

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Connecting Flex Calendar With Database Using AMF-PHP

Connecting Flex Calendar with Database using AMF-PHP Part I: Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0 This is Part II of Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0 tutorial. In this tutorial, we will learn how to connect Event Calendar with the database so events [...]

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Away3D Shoot’em’Up Tutorial – Powerups

20. March 2010

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Away3D Shoot’em’Up Tutorial – Powerups

In this article we add some powerups to the game.

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Away3D Shoot’em’Up Tutorial – Sound Effects

15. February 2010

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Away3D Shoot’em’Up Tutorial – Sound Effects

In this article we add some sound effects to the game.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

28. July 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

Now that we have the player and some enemies we need for them to be able to interact. This is done through collision detection which you will learn in this fourth part.

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Getting Started With BetweenAS3

21. July 2009

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Getting Started With BetweenAS3

There are many popular open source tweening engines in the Flash community today. Numbered among these are Tweener, TweenLite/Tweenmax, Tweensy, and GTween. This is a short look at the capabilities of newcomer to the scene: BetweenAS3. BetweenAS3 is the tweening engine brainchild of Yoshihiro (yossy) Shindo and is available as part of the Spark project (i.e. it is brought to us by one of the same group that brought the world the FLARToolkit for Augmented Reality in Flash and countless other goodies).

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

15. July 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

8. July 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

In the part 1 of these tutorial series articles we created a framework that we could build off to start making the actual game. Now it's time to create a 3D level for the player to fly through.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

6. July 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

Today we start a 9 part tutorial series on creating a Shoot'em'Up game. We will cover all the necessary topics to create it from scratch, which will help you to understand and apply these guidelines to other projects. Ath this first part. we look at getting the Away3D engine up and running by creating a UIComponent that will contain and initialize the necessary Away3D components.

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SWFObject and Best Practice Implementation

29. June 2009

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SWFObject and Best Practice Implementation

With more and more full screen Flash web sites appearing on the internet, it's important to understand how to properly embed the Flash movie in the browser window. In this tutorial we will cover best practice embedding of SWF movies using SWFObject with a custom function for adding browser scrollbars for smaller browser windows.

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

22. June 2009

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

This tutorial will allow readers to create an Event Calendar application using Flex. The final user will be able to plan over a daily, weekly or monthly plan. You will learn on this step by step Flex tutorial, to create from scratch those Graphic User Interfaces, integrate them, and create a complete Rich Internet Application with a professional look.

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