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Tag Archive | "actionscript 3.0"

Create from Scratch a Away3D Shoot’em’Up Game: Part 3

Wednesday, July 15, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.

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Create an intelligent XML image Gallery & Slideshow in Flash CS4 (+PHP) – Part I/II

Monday, July 13, 2009

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Create an intelligent XML image Gallery & Slideshow in Flash CS4 (+PHP) – Part I/II

In this article you will learn how to build an image gallery that will load images from a web server. I decide to call it "Intelligent" because you don't need to configure any XML or flash file. Just put the Flash movie and the images on a server and they will be loaded automatically. Nice ah?

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Flash Freebie: ActionScript 3.0 Migration Cookbook

Sunday, July 5, 2009

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Flash Freebie: ActionScript 3.0 Migration Cookbook

We have noticed on the recent searches within The Tech Labs, one of the Top queries were on ActionScript 2.0. Therefore, if you are one of those still using the previous version of ActionScript, than this migration cookbook by Mike Chambers will be a great help. This document will show how to achieve commons tasks either in ActionScript 2.0 and ActionScript 3.0 so you can check and learn the differences between both. This version is update to Adobe Flash CS4 Professional.

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Flash Builder 4 – Deep Look Into Improvements!

Friday, June 26, 2009

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Flash Builder 4 – Deep Look Into Improvements!

Adobe released early June 2009 the Flash Builder 4 and we took the chance to look deep into this awesome program. The news are many.... starting in IDE improvements to native Action Script handling, many other things were added. In this article we will show you some examples distributed in topics about some of these new features.

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Create a 3D Bowling Game with JiglibFlash and Papervision 3D

Wednesday, June 24, 2009

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Create a 3D Bowling Game with JiglibFlash and Papervision 3D

Possibly the hottest thing to hit the Flash community since the advent of several excellent 3D engines is the recent debut of 3D physics engines. Here we'll examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game.

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

Monday, June 22, 2009

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

This tutorial will allow readers to create an Event Calendar application using Flex. The final user will be able to plan over a daily, weekly or monthly plan. You will learn on this step by step Flex tutorial, to create from scratch those Graphic User Interfaces, integrate them, and create a complete Rich Internet Application with a professional look.

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Build a Dynamic Accordion Menu in Flash CS4 with ActionScript 3.0 and XML

Wednesday, June 17, 2009

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Build a Dynamic Accordion Menu in Flash CS4 with ActionScript 3.0 and XML

In this tutorial you will learn how to build an accordion style menu from scratch that can be configured by using an external file. The menu items can bet totally configured in XML with label and can load text, image or swf on it's open "state". Just follow the tutorial, it's quite simple. At the end you will see a secon example achieved by this procedure.

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Create Random Torn Photos with Actionscript 3.0

Wednesday, June 10, 2009

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Create Random Torn Photos with Actionscript 3.0

One of the most powerful sets of classes in ActionScript 3 revolve around BitmapData and pixel manipulation. In this tutorial we are going to look at dynamically creating a photo with torn edges by compositing several images together.

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Exploring runtime styling with the Native Window Explorer in Adobe AIR

Monday, June 8, 2009

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Exploring runtime styling with the Native Window Explorer in Adobe AIR

In this Adobe AIR tutorial you will use runtime styling to create a dynamic native window in AIR. We will show you how to load and unload styles, performance concerns and best practice while also showing you the value of knowing your environment.

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Create real water effects with Flash CS4 & ActionScript 3.0

Tuesday, June 2, 2009

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Create real water effects with Flash CS4 & ActionScript 3.0

In this Flash CS4 tutorial you will learn a advanced technique called perlinNoise to create a realistic water effect into any image. We will show you how to apply it in two different situations, one in a river, creating the water effect in whole image, and the other one in a waterfall using a more complex [...]

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