Alternativa 3D Series – Tutorial 8 – Imposters

In the last article we saw what a Sprite3D was, and the performance benefits they have over regular 3D meshes. In this article we will see how Sprite3D’s can be used to selectively replace 3D meshes, allowing a large number of objects to appear on the screen while still keeping frame rates up.

Create and Skin a Photo Gallery with Flickr, Flex and Actionscript 3.0

This flex tutorial shows you how to create a simple Flex photo gallery that uses the Flickr Feeds to obtain the photos. It shows you how to use custom skins, HTTPRequest’s and custom components.

Alternativa 3D Series – Tutorial 7 – Sprite3D

A common concept amongst 3D engines is the billboard. A billboard is usually a rectangle that is always orientated to face the camera, presenting the viewer with a face that that is always “front on” regardless of the cameras orientation. More often than not appropriately textured billboards are used in great numbers to represent effects like smoke, rain, snow or fire. This is because billboards require very little processing power: a rectangle is just two triangles, and most modern systems measure triangle throughput in the millions per second. But sometimes you just want to show a 2D object in a 3D world – maybe an icon that hovers over an object or perhaps some text that would be awkward or unpractical to render as a 3D object.

Learn How-to Create Flash Components using Actionscript 3.0, XML and Flickr API

This tutorial will allow you to learn to create custom Flash Components using Actionscript 3.0. I have opted an image gallery component where we would show thumbnails of various images and user could see respective enlarged image by clicking any of the thumbnail. I have used FlickR image search to show various images using this component.

Create a 3D Sliding Puzzle Game in Flex with ActionScript 3.0 and Away3D

Flash Platform is a great tool to create games, either for internet or mobile content. With the introduction of Flash 3D Engines, the ability and success of creating flash games is even bigger. In this tutorial we are going to build up a simple sliding puzzle. Puzzle images are dynamically loaded and sliced so you can easily use your own images if you like. Learn, try and leave a comment showing your results.

Creating an AIR RSS Reader Application from Scratch with Flex and PureMVC

Adobe AIR counts already with over 100 million deployments which represents the importance of this development tool nowadays. Nevertheless still some to get introduced to it and start creating their own applications. In this tutorial you will learn how to create an AIR application a bit different on what we have shown before. I mean, we will be showing how to create a RSS Reader with AIR and PureMVC.

Saving User Generated Imagery from an AIR Application Using the JPG and PNG Encoder Classes and Flash CS4

While anyone with an intimate knowledge of encoding bits of information can write their own JPG or PNG encoder, isn’t it great to know that Adobe already provides classes to take care of it?

How to create a simple Flash/PHP mail contact form with Actionscript 3.0 and MySQL

In this tutorial I’m gonna show you how to improve our simple php, sending the info by mail and saving it on a MySQL DataBase using a custom MySQL class that we could reuse anytime and phpMailer, an open source class to send mails. And, of course, we gonna use a flash form to send the form instead of the html form.

Alternativa 3D Series – Tutorial 4 – Working with Camera Controllers

The vast majority of 3D flash applications you see on the net today are quite simple. For the most part they will be advertisements flipping a bunch of pictures around, a 3D photo album or something similar. However the Flash runtime is improving all the time, allowing more detailed and interactive applications. In fact I don’t think it will be long before Flash is the platform of choice for the sort of 3D games that were all the rage maybe 10 years ago.
In order to take advantage of these new possibilities provided by Flash it is necessary not to just display a 3D world, but also to interact with and move around inside of it. Thankfully Alternativa already offers the developer a very easy way to move inside a 3D world with WalkController and FlyController (both of which extend the ObjectController class). With just a few lines of code you can move the camera, or any 3D object, around inside a 3D level with full collision detection.

Dynamically loading fonts with FontLoader and applying styles with CSS stylesheet in Actionscript 3.0

You are going to learn, how to easily load fonts apply a css stylesheet to a textfield. Until now, it has always been a big mess dynamicaly loading fonts. With the new fontloader from etcs.ru the process got easy as pie.

Working with XML, E4X and ActionScript 3

On more than one occasion I have asked developers if they had experience with E4X. I am often surprised to find that some aren’t sure what this amazing ”thing” is and others have been using E4X without even realizing it! In this article we will try to demystify the E4X.

Alternativa 3D Series – Tutorial 3 – Loading Model

A basic function of any 3D engine is to load 3D models. Alternativa has the ability to load 3D models stored in both the 3DS and OBJ formats. In this tutorial we will learn how to load a 3DS model.

Alternativa 3D Series – Tutorial 2 – Adding Material

In part one of this tutorial series you saw how to create a simple Alternativa 3D Flash application. The end result was a spinning cube, drawn with a wireframe material that displayed the edges of the polygons that made up the cube. In this tutorial I will show you how to add a material to the cube to give it a more appealing look.

Simulating PicLens with Flex and Away3D – Part 3

Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 3, of a 3 part tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

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