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Tag Archive | "frameworks"

Away3D Shoot’em’Up Tutorial – Sound Effects

Monday, February 15, 2010

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Away3D Shoot’em’Up Tutorial – Sound Effects

In this article we add some sound effects to the game.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

Tuesday, July 28, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

Now that we have the player and some enemies we need for them to be able to interact. This is done through collision detection which you will learn in this fourth part.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

Wednesday, July 15, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

Wednesday, July 8, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

In the part 1 of these tutorial series articles we created a framework that we could build off to start making the actual game. Now it's time to create a 3D level for the player to fly through.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

Monday, July 6, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

Today we start a 9 part tutorial series on creating a Shoot'em'Up game. We will cover all the necessary topics to create it from scratch, which will help you to understand and apply these guidelines to other projects. Ath this first part. we look at getting the Away3D engine up and running by creating a UIComponent that will contain and initialize the necessary Away3D components.

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Flash Builder 4 – Deep Look Into Improvements!

Friday, June 26, 2009

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Flash Builder 4 – Deep Look Into Improvements!

Adobe released early June 2009 the Flash Builder 4 and we took the chance to look deep into this awesome program. The news are many.... starting in IDE improvements to native Action Script handling, many other things were added. In this article we will show you some examples distributed in topics about some of these new features.

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Build a contact manager in Flex 3 with ZendAMF; Part Two – Coding the CRUD & Final Release

Monday, June 15, 2009

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Build a contact manager in Flex 3 with ZendAMF; Part Two – Coding the CRUD & Final Release

The complete result of this 2 part tutorial is a contact manager built in flex that uses ZendAMF to store data in mysql. In the this second part we will code all the application and backend functions using Flex 3 + ZendAMF + Php 5 + MySql. This part will use a general crud system (Create, Read, Update and Delete) that is similar to the most applications needs. You will be able to write you own application from scratch.

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Setup Alternativa3D Development Environment

Wednesday, May 13, 2009

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Setup Alternativa3D Development Environment

After our Alternativa 3D tutorials series, still some to know about how to setup Flex Builder correctly in order to start deploying their own Alternativa3D Flash Applications. Therefore we created this tutorial to guide and help you through the steps of setting up an Alternativa3D development environment. After completion of this tutorial, be sure to have a look to the Alternativa 3D tutorials series, stepping you in some of the most important features of this powerful Flash 3D engine.

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Integrate Flex Builder 3.0 & Php easly with the fresh ZendAMF

Monday, May 11, 2009

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Integrate Flex Builder 3.0 & Php easly with the fresh ZendAMF

In this article I will explain how to build a simple adobe flex application that communicates with php using remote objects calls to the new AMF php implementation suported by adobe and called ZendAMF.

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