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Tag Archive | "oop"

Away3D Shoot’em’Up Tutorial – Sound Effects

Monday, February 15, 2010

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Away3D Shoot’em’Up Tutorial – Sound Effects

In this article we add some sound effects to the game.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

Tuesday, July 28, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 4

Now that we have the player and some enemies we need for them to be able to interact. This is done through collision detection which you will learn in this fourth part.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

Wednesday, July 15, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 3

After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

Wednesday, July 8, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 2

In the part 1 of these tutorial series articles we created a framework that we could build off to start making the actual game. Now it's time to create a 3D level for the player to fly through.

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

Monday, July 6, 2009

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Create from Scratch a Away3D Shoot’em’Up Game: Part 1

Today we start a 9 part tutorial series on creating a Shoot'em'Up game. We will cover all the necessary topics to create it from scratch, which will help you to understand and apply these guidelines to other projects. Ath this first part. we look at getting the Away3D engine up and running by creating a UIComponent that will contain and initialize the necessary Away3D components.

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

Monday, June 22, 2009

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Create a Dynamic Event Calendar in Flex Builder 3 with Actionscript 3.0

This tutorial will allow readers to create an Event Calendar application using Flex. The final user will be able to plan over a daily, weekly or monthly plan. You will learn on this step by step Flex tutorial, to create from scratch those Graphic User Interfaces, integrate them, and create a complete Rich Internet Application with a professional look.

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Alternativa 3D Series – Tutorial 8 – Imposters

Wednesday, May 6, 2009

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Alternativa 3D Series – Tutorial 8 – Imposters

In the last article we saw what a Sprite3D was, and the performance benefits they have over regular 3D meshes. In this article we will see how Sprite3D's can be used to selectively replace 3D meshes, allowing a large number of objects to appear on the screen while still keeping frame rates up.

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Alternativa 3D Series – Tutorial 7 – Sprite3D

Wednesday, April 29, 2009

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Alternativa 3D Series – Tutorial 7 – Sprite3D

A common concept amongst 3D engines is the billboard. A billboard is usually a rectangle that is always orientated to face the camera, presenting the viewer with a face that that is always "front on" regardless of the cameras orientation. More often than not appropriately textured billboards are used in great numbers to represent effects like smoke, rain, snow or fire. This is because billboards require very little processing power: a rectangle is just two triangles, and most modern systems measure triangle throughput in the millions per second. But sometimes you just want to show a 2D object in a 3D world - maybe an icon that hovers over an object or perhaps some text that would be awkward or unpractical to render as a 3D object.

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Simulating PicLens with Flex and Away3D – Part 3

Thursday, October 23, 2008

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Simulating PicLens with Flex and Away3D – Part 3

Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 3, of a 3 part tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

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Simulating PicLens with Flex and Away3D – Part 2

Tuesday, September 23, 2008

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Simulating PicLens with Flex and Away3D – Part 2

Step by step guide for creating a PicLens type 3D photo viewer with Flex and Away3d. This is step 2, of a 3 part flex tutorial that will sweep many useful techniques used in web application design, Flex, and Flash 3D design.

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