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	<title>Comments on: Alternativa 3D Series &#8211; Tutorial 2 &#8211; Adding Material</title>
	<atom:link href="http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/</link>
	<description>The Tech Labs</description>
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		<title>By: MikeSh</title>
		<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/comment-page-1/#comment-10647</link>
		<dc:creator>MikeSh</dc:creator>
		<pubDate>Wed, 23 Sep 2009 00:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetechlabs.com/?p=147#comment-10647</guid>
		<description>How does the ResourceManager know to use the immediately above it embedded file?  Specifically if I add the following code to ResourceManager I can get a button to access the WaterTex but don&#039;t understand why it works (i.e. I&#039;m not even using the right jpg name):

[Embed(source=&#039;../media/Water1.JPG&#039;)]
public static const Water:Class;
public static const WaterTex:TextureMaterial = new TextureMaterial(new Texture(new Water().bitmapData));

Furthermore can you confirm that my inference as follows is correct?
Line1.  Embed the file in the swf
Line2.  Create a reference to that file in the code by declaring it as a class
Line3.  Create a TextureMaterial named WaterTex by taking the bitmapData property of the Water class . . . ???? -- I don&#039;t get this process even if it works ;)

Thanks in advance</description>
		<content:encoded><![CDATA[<p>How does the ResourceManager know to use the immediately above it embedded file?  Specifically if I add the following code to ResourceManager I can get a button to access the WaterTex but don&#8217;t understand why it works (i.e. I&#8217;m not even using the right jpg name):</p>
<p>[Embed(source='../media/Water1.JPG')]<br />
public static const Water:Class;<br />
public static const WaterTex:TextureMaterial = new TextureMaterial(new Texture(new Water().bitmapData));</p>
<p>Furthermore can you confirm that my inference as follows is correct?<br />
Line1.  Embed the file in the swf<br />
Line2.  Create a reference to that file in the code by declaring it as a class<br />
Line3.  Create a TextureMaterial named WaterTex by taking the bitmapData property of the Water class . . . ???? &#8212; I don&#8217;t get this process even if it works <img src='http://www.thetechlabs.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks in advance</p>
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		<title>By: Create in Flex a 3D Image Gallery using Actionscript 3.0 and Alternativa3D - The Tech Labs</title>
		<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/comment-page-1/#comment-6185</link>
		<dc:creator>Create in Flex a 3D Image Gallery using Actionscript 3.0 and Alternativa3D - The Tech Labs</dc:creator>
		<pubDate>Tue, 26 May 2009 11:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetechlabs.com/?p=147#comment-6185</guid>
		<description>[...] are stored in the ResourceManager. The function of the ResourceManager class is explained in this article. The only thing that stands out here is the TextureArray variable. As mentioned above this [...]</description>
		<content:encoded><![CDATA[<p>[...] are stored in the ResourceManager. The function of the ResourceManager class is explained in this article. The only thing that stands out here is the TextureArray variable. As mentioned above this [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alternativa 3D a Flash 3D Engine - Adding Material - The Tech Labs at Flash Designers</title>
		<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/comment-page-1/#comment-5731</link>
		<dc:creator>Alternativa 3D a Flash 3D Engine - Adding Material - The Tech Labs at Flash Designers</dc:creator>
		<pubDate>Sun, 10 May 2009 07:21:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetechlabs.com/?p=147#comment-5731</guid>
		<description>[...] more from the original source: Alternativa 3D a Flash 3D Engine - Adding Material - The Tech Labs                [...]</description>
		<content:encoded><![CDATA[<p>[...] more from the original source: Alternativa 3D a Flash 3D Engine &#8211; Adding Material &#8211; The Tech Labs                [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Alternativa 3D - Loading Model &#124; The Tech Labs</title>
		<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/comment-page-1/#comment-4155</link>
		<dc:creator>Alternativa 3D - Loading Model &#124; The Tech Labs</dc:creator>
		<pubDate>Tue, 10 Mar 2009 11:38:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetechlabs.com/?p=147#comment-4155</guid>
		<description>[...] the last tutorial I introduced the ResourceManager class as a location where you can embed images to be used as [...]</description>
		<content:encoded><![CDATA[<p>[...] the last tutorial I introduced the ResourceManager class as a location where you can embed images to be used as [...]</p>
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	<item>
		<title>By: kardanadam</title>
		<link>http://www.thetechlabs.com/tutorials/3d/alternativa-3d-a-flash-3d-engine-adding-material/comment-page-1/#comment-3997</link>
		<dc:creator>kardanadam</dc:creator>
		<pubDate>Wed, 04 Mar 2009 20:45:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thetechlabs.com/?p=147#comment-3997</guid>
		<description>thats really great example for alternativa.
I hope that continues</description>
		<content:encoded><![CDATA[<p>thats really great example for alternativa.<br />
I hope that continues</p>
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