In this article we add some sound effects to the game.
Continue reading...28. July 2009
Now that we have the player and some enemies we need for them to be able to interact. This is done through collision detection which you will learn in this fourth part.
Continue reading...15. July 2009
After you have created the 3D level, in the part 3 of this Away3D series, we will show you how to add the player spacecraft and enemies.
Continue reading...8. July 2009
In the part 1 of these tutorial series articles we created a framework that we could build off to start making the actual game. Now it's time to create a 3D level for the player to fly through.
Continue reading...6. July 2009
Today we start a 9 part tutorial series on creating a Shoot'em'Up game. We will cover all the necessary topics to create it from scratch, which will help you to understand and apply these guidelines to other projects. Ath this first part. we look at getting the Away3D engine up and running by creating a UIComponent that will contain and initialize the necessary Away3D components.
Continue reading...24. June 2009
Possibly the hottest thing to hit the Flash community since the advent of several excellent 3D engines is the recent debut of 3D physics engines. Here we'll examine a way of using one of the more popular 3D engines, JiglibFlash, in conjunction with the prominent 3D engine Papervision3D to create a bowling game.
Continue reading...15. April 2009
Flash Platform is a great tool to create games, either for internet or mobile content. With the introduction of Flash 3D Engines, the ability and success of creating flash games is even bigger. In this tutorial we are going to build up a simple sliding puzzle. Puzzle images are dynamically loaded and sliced so you can easily use your own images if you like. Learn, try and leave a comment showing your results.
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15. February 2010
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