package com.techlabs.puzzle.events { import com.techlabs.puzzle.PuzzlePiece; import flash.events.Event; /** * ... * @author Timo Virtanen */ public class PuzzleEvent extends Event { public static const MOVE:String = "PuzzleEvent:MOVE"; public static const CLICK:String = "PuzzleEvent:CLICK"; public static const READY:String = "PuzzleEvent:READY"; public static const SHUFFLE:String = "PuzzleEvent:SUFFLE"; public static const CHANGE_IMAGE:String = "PuzzleEvent:CHANGE_IMAGE"; private var _piece:PuzzlePiece; private var _imageURL:String; public function PuzzleEvent(type:String, piece:PuzzlePiece = null, imageURL:String = null) { super(type); _piece = piece; _imageURL = imageURL; } public override function clone():Event { return new PuzzleEvent(type, piece, imageURL); } public override function toString():String { return formatToString("NavigationEvent", "piece", "imageURL"); } public function get piece():PuzzlePiece { return _piece; } public function get imageURL():String { return _imageURL; } } }