Alright, here’s the second part of the video player tutorial. We will be adding the following new features:
- Playlist support
- Fullscreen support
- Save volume
- Clickable progress/volume bar
You can preview the final result of this tutorial here.
Requirements
Adobe Flash CS3
Source Files
We also wanted to create a box displaying a message when the video is still buffering. But there has been an issue with the NetStreamEvent. It doesn’t fire the NetStream.Buffer.Empty event when the player’s actually buffering. People from the community say that this problem is somehow related with the encoding software of the flash video files. Since we didn’t find a proper solution, we left this feature out. If someone has an idea how this problem can still be properly solved, feel free to leave us a comment.
Playlist support
Ok, let’s begin with the major new feature. Adding the playlist support is quite simple and nearly implemented the same way as in the slideshow tutorial. So we have our XML file which looks like this:
<playlist> <vid src="video/hancock.flv" desc="Hancock (2008) - Movie Trailer"/> <vid src="video/redbelt.flv" desc="Redbelt (2008) - Movie Trailer"/> <vid src="video/the_dark_knight.flv" desc="The Dark Knight (2008) - Movie Trailer"/> </playlist>
As you can see, each video has two attributes. One describes the source to the file and the other one is a short description or the title of the movie.
Now it’s time to go on with coding. We changed the line which defines the source of the flash video file to the following:
var strSource:String = root.loaderInfo.parameters.playlist == null ? "playlist.xml" : root.loaderInfo.parameters.playlist;
Like this, flash will look for the flash variable playlist which you can add in the html file. If it’s defined, then the value will be assigned to the variable strSource. Otherwise we just assign a default location. Like this, you can use one compiled SWF file for every playlist you want to publish.
In order to load this file, we need to add three more variables to our video player:
var urlLoader:URLLoader; var urlRequest:URLRequest; var xmlPlaylist:XML;
urlLoader will later be used to load and handle the loaded xml file. urlRequest is an object for the urlLoader to load the playlist file. And xmlPlaylist will then contain the loaded xml data from the urlLoader.
We’ve added these code lines add the bottom to the initVideoPlayer() function:
urlRequest = new URLRequest(strSource); urlLoader = new URLLoader(); urlLoader.addEventListener(Event.COMPLETE, playlistLoaded); urlLoader.load(urlRequest);
A new urlRequest will be created with the source location of the xml file. Then we create a new urlLoader, add an event listener when the loading is completed and finally load the file. What’s also important is that we hide the controls of the video player in the first line of the initVideoPlayer() function since we don’t want that the user can click anything if the playlist hasn’t been loaded yet.
As soon as the playlist is loaded we call the playlistLoaded() function which looks like this:
function playlistLoaded(e:Event):void {
xmlPlaylist = new XML(urlLoader.data);
playVid(0, false)
mcVideoControls.visible = true;
}
We assign the received data from the loader to the xml object, set the first video source but not play the video and show the video controls since we’ve loaded all the stuff.
Now we need a back and forward button. We add two event listeners for the buttons in the initVideoPlayer() function:
mcVideoControls.btnNext.addEventListener(MouseEvent.CLICK, playNext); mcVideoControls.btnPrevious.addEventListener(MouseEvent.CLICK, playPrevious);
Then we define a new variable that saves the current number:
var intActiveVid:int;
Now let’s take a closer look at the playVid() function
function playVid(intVid:int = 0, bolPlay = true):void {
if(bolPlay) {
tmrDisplay.stop();
nsStream.play(String(xmlPlaylist..vid[intVid].@src));
mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
} else {
strSource = xmlPlaylist..vid[intVid].@src;
}
vidDisplay.visible = true;
mcVideoControls.mcVideoDescription.lblDescription.x = 0;
mcVideoControls.mcVideoDescription.lblDescription.htmlText = (intVid + 1) + ". " + String(xmlPlaylist..vid[intVid].@desc) + "";
intActiveVid = intVid;
}
As you can see, it now needs to have a video number and a boolean value if the video should be played or just be set to the strSource variable. The function also sets the new description label of the requested video with the value from the xml object and positions it to zero on the x-axis. And finally the intVid value gets assigned to the variable intActiveVid.
The playNext() and playPrevious() function are now ease to implement. We just check if there there is still a video left we can skip or rewind and call the playVid function with the parameter intActiveVid + 1 or intActiveVid – 1 depending on the direction:
function playNext(e:MouseEvent = null):void {
if(intActiveVid + 1 < xmlPlaylist..vid.length())
playVid(intActiveVid + 1);
}
function playPrevious(e:MouseEvent = null):void {
if(intActiveVid - 1 >= 0)
playVid(intActiveVid - 1);
}
When a video reached it’s end, we stoped the player. But now we want to play the next video in the playlist if there’s still one left, if not, ok then we stop the player
So we change this in the netStatusHandler() function:
if(intActiveVid + 1 < xmlPlaylist..vid.length()) playNext(); else stopVideoPlayer();
Now there’s only the vertical scrolling of the video description label left for the playlist feature. It could be that you need an extra long title for your video. In that case, we’ve just created a very long one lined textfield that’s masked. On top of that is an invisible button that will be used to know, if the user moves the mouse over the label so we can scroll it if it’s to long. In order to know if we’re currently scrolling the label and to know in which direction the scrolling is going, we need to set two new variables:
var bolDescriptionHover:Boolean = false; var bolDescriptionHoverForward:Boolean = true;
Now we need to add an event listener on the invisible button:
mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OVER, startDescriptionScroll); mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OUT, stopDescriptionScroll);
The functions startDescriptionScroll() and stopDescriptionScroll() are simply setting the bolDescriptionHover variable to true or false depending on the mouse event. startDescriptionScroll() additionally checks, if it’s even necessary to scroll the text:
function startDescriptionScroll(e:MouseEvent):void {
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth > 138)
bolDescriptionHover = true;
}
function stopDescriptionScroll(e:MouseEvent):void {
bolDescriptionHover = false;
}
To actually move the label we just add some new lines of code to the updateDisplay() function which is called by the timer object:
if(bolDescriptionHover) {
if(bolDescriptionHoverForward) {
mcVideoControls.mcVideoDescription.lblDescription.x -= 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth - 133 <= Math.abs(mcVideoControls.mcVideoDescription.lblDescription.x))
bolDescriptionHoverForward = false;
} else {
mcVideoControls.mcVideoDescription.lblDescription.x += 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.x >= 0)
bolDescriptionHoverForward = true;
}
} else {
mcVideoControls.mcVideoDescription.lblDescription.x = 0;
bolDescriptionHoverForward = true;
}
First, we check if we’re currently over the label. The we figure out, which way we move the text. Since the updateDisplay() function is called pretty often, we get a smooth motion by incrementing and decrementing the label’s x value just by 0.1. So, when moving forward, we actualy move the label to the left and check, if we’ve reached the end. If so, we invert the bolDescriptionForward value and begin to move the field to the right until it reached zero on the x-axis. If the user’s no hovering over the invisible button, we just reset the position of the label and the direction flag.
Fullscreen support
Since flash player version 9,0,28,0 you can use the fullscreen feature. In order to get this to work, you also need to set this in the HTML code. But since Flash does all the HTML stuff for you, you only need to change the mode to allowFullscreen in the publish settings of HTML

The implementing of the fullscreen support is rather simple in our case because we don’t have too much stuff on the stage we need to reposition/resize once we hit the fullscreen mode. So, first of all, we set the scale mode of the stage to no scale because we want to resize the object individualy and not everything. We also set the stage align mode to the top left corner:
stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT;
Then we add two event listeners for the fullscreen button. One to enter it and one for leaving the full screen mode. We also add an event listener when the fullscreen mode changes. The visibility of the btnFullscreenOff button will be set to false. We do all of this in the initVideoPlayer() function:
mcVideoControls.btnFullscreenOn.addEventListener(MouseEvent.CLICK, fullscreenOnClicked); mcVideoControls.btnFullscreenOff.addEventListener(MouseEvent.CLICK, fullscreenOffClicked); stage.addEventListener(FullScreenEvent.FULL_SCREEN, onFullscreen); mcVideoControls.btnFullscreenOff.visible = false;
To actualy enter and leave the fullscreen mode, all you need to do is to set the display state of the stage to the wanted mode. That’s what we’re doing when the user clicks the fullscreen buttons:
function fullscreenOnClicked(e:MouseEvent):void {
stage.displayState = StageDisplayState.FULL_SCREEN;
}
function fullscreenOffClicked(e:MouseEvent):void {
stage.displayState = StageDisplayState.NORMAL;
}
Now we only need to define the resizing action in the onFullScreen() function:
function onFullscreen(e:FullScreenEvent):void {
if (e.fullScreen) {
mcVideoControls.btnFullscreenOn.visible = false;
mcVideoControls.btnFullscreenOff.visible = true;
mcVideoControls.x = (Capabilities.screenResolutionX - 440) / 2;
mcVideoControls.y = (Capabilities.screenResolutionY - 33);
vidDisplay.height = (Capabilities.screenResolutionY - 33);
vidDisplay.width = vidDisplay.height * 4 / 3;
vidDisplay.x = (Capabilities.screenResolutionX - vidDisplay.width) / 2;
} else {
mcVideoControls.btnFullscreenOn.visible = true;
mcVideoControls.btnFullscreenOff.visible = false;
mcVideoControls.x = 0;
mcVideoControls.y = 330;
vidDisplay.y = 0;
vidDisplay.x = 0;
vidDisplay.width = 440;
vidDisplay.height = 330;
}
}
So, first we check if we’re entering the fullscreen mode. If so, we switch the fullscreen buttons, align the control bar in the bottom center of the screen and size up the video display and center it on to the screen. If we’re leaving the fullscreen mode, what you can also do by pressing the ESC key on your keyboard, we reset all the stuff to how it was before.
That’s was already everything for the fullscreen support
Save volume
This is quite an important feature and really ease to implement in flash. To save the last used volume you can use the flash cookies which will be stored on the computer of the user. They are like normal browser cookies, but can only accessed through flash. So, the first thing we need to do is creating a new shared object:
var shoVideoPlayerSettings:SharedObject = SharedObject.getLocal("playerSettings");
The function getLocal returns the shared object you’ve requested. In our case we want to have the playerSettings cookie/shared object. Since we want to set the volume on the start, we add the following line to the initVideoPlayer() function:
var tmpVolume:Number = DEFAULT_VOLUME;
if(shoVideoPlayerSettings.data.playerVolume != undefined) {
tmpVolume = shoVideoPlayerSettings.data.playerVolume;
intLastVolume = tmpVolume;
}
mcVideoControls.mcVolumeScrubber.x = (53 * tmpVolume) + 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
setVolume(tmpVolume);
First we assign the DEFAULT_VOLUME to a temporary variable. Then we check if the user has already a cookie with the player volume. If so, we override the value from the variable. Then we update the volume bar and set the volume with the setVolume() function. In order to store the new volume in the cookie, we add the following two new lines to the setVolume() function:
shoVideoPlayerSettings.data.playerVolume = intVolume; shoVideoPlayerSettings.flush();
The function flush() writes the new value immediately in the flash cookie.
Clickable progress/volume bar
This is just a beauty hack for the player. We want to be able to click on the progress or the volume bar to begin with the scrubbing. So, we just added two invisible buttons on the off the bars and added the function to it as when you click the scrub buttons directly:
mcVideoControls.mcVolumeScrubber.btnVolumeScrubber.addEventListener(MouseEvent.MOUSE_DOWN, volumeScrubberClicked); mcVideoControls.mcProgressScrubber.btnProgressScrubber.addEventListener(MouseEvent.MOUSE_DOWN, progressScrubberClicked);
And what’s also changed is, that we now lock the center in the startDrag() function. Like this the scrubber will move to where you clicked on the bars:
function volumeScrubberClicked(e:MouseEvent):void {
bolVolumeScrub = true;
mcVideoControls.mcVolumeScrubber.startDrag(true, new Rectangle(318, 19, 53, 0));
}
function progressScrubberClicked(e:MouseEvent):void {
bolProgressScrub = true;
mcVideoControls.mcProgressScrubber.startDrag(true, new Rectangle(0, 2, 432, 0));
}
We’ve already reached the end of the second part of the video player tutorial. We hope that you enjoyed reading it and we appreciate every kind of feedback.
Full code with comments
// ###############################
// ############# CONSTANTS
// ###############################
// time to buffer for the video in sec.
const BUFFER_TIME:Number = 8;
// start volume when initializing player
const DEFAULT_VOLUME:Number = 0.6;
// update delay in milliseconds.
const DISPLAY_TIMER_UPDATE_DELAY:int = 10;
// smoothing for video. may slow down old computers
const SMOOTHING:Boolean = true;
// ###############################
// ############# VARIABLES
// ###############################
// flag for knowing if user hovers over description label
var bolDescriptionHover:Boolean = false;
// flag for knowing in which direction the description label is currently moving
var bolDescriptionHoverForward:Boolean = true;
// flag for knowing if flv has been loaded
var bolLoaded:Boolean = false;
// flag for volume scrubbing
var bolVolumeScrub:Boolean = false;
// flag for progress scrubbing
var bolProgressScrub:Boolean = false;
// holds the number of the active video
var intActiveVid:int;
// holds the last used volume, but never 0
var intLastVolume:Number = DEFAULT_VOLUME;
// net connection object for net stream
var ncConnection:NetConnection;
// net stream object
var nsStream:NetStream;
// object holds all meta data
var objInfo:Object;
// shared object holding the player settings (currently only the volume)
var shoVideoPlayerSettings:SharedObject = SharedObject.getLocal("playerSettings");
// url to flv file
var strSource:String = root.loaderInfo.parameters.playlist == null ? "playlist.xml" : root.loaderInfo.parameters.playlist;
// timer for updating player (progress, volume...)
var tmrDisplay:Timer;
// loads the xml file
var urlLoader:URLLoader;
// holds the request for the loader
var urlRequest:URLRequest;
// playlist xml
var xmlPlaylist:XML;
// ###############################
// ############# STAGE SETTINGS
// ###############################
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// ###############################
// ############# FUNCTIONS
// ###############################
// sets up the player
function initVideoPlayer():void {
// hide video controls on initialisation
mcVideoControls.visible = false;
// hide buttons
mcVideoControls.btnUnmute.visible = false;
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnFullscreenOff.visible = false;
// set the progress/preload fill width to 1
mcVideoControls.mcProgressFill.mcFillRed.width = 1;
mcVideoControls.mcProgressFill.mcFillGrey.width = 1;
// set time and duration label
mcVideoControls.lblTimeDuration.htmlText = "00:00 / 00:00";
// add global event listener when mouse is released
stage.addEventListener(MouseEvent.MOUSE_UP, mouseReleased);
// add fullscreen listener
stage.addEventListener(FullScreenEvent.FULL_SCREEN, onFullscreen);
// add event listeners to all buttons
mcVideoControls.btnPause.addEventListener(MouseEvent.CLICK, pauseClicked);
mcVideoControls.btnPlay.addEventListener(MouseEvent.CLICK, playClicked);
mcVideoControls.btnStop.addEventListener(MouseEvent.CLICK, stopClicked);
mcVideoControls.btnNext.addEventListener(MouseEvent.CLICK, playNext);
mcVideoControls.btnPrevious.addEventListener(MouseEvent.CLICK, playPrevious);
mcVideoControls.btnMute.addEventListener(MouseEvent.CLICK, muteClicked);
mcVideoControls.btnUnmute.addEventListener(MouseEvent.CLICK, unmuteClicked);
mcVideoControls.btnFullscreenOn.addEventListener(MouseEvent.CLICK, fullscreenOnClicked);
mcVideoControls.btnFullscreenOff.addEventListener(MouseEvent.CLICK, fullscreenOffClicked);
mcVideoControls.btnVolumeBar.addEventListener(MouseEvent.MOUSE_DOWN, volumeScrubberClicked);
mcVideoControls.mcVolumeScrubber.btnVolumeScrubber.addEventListener(MouseEvent.MOUSE_DOWN, volumeScrubberClicked);
mcVideoControls.btnProgressBar.addEventListener(MouseEvent.MOUSE_DOWN, progressScrubberClicked);
mcVideoControls.mcProgressScrubber.btnProgressScrubber.addEventListener(MouseEvent.MOUSE_DOWN, progressScrubberClicked);
mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OVER, startDescriptionScroll);
mcVideoControls.mcVideoDescription.btnDescription.addEventListener(MouseEvent.MOUSE_OUT, stopDescriptionScroll);
// create timer for updating all visual parts of player and add
// event listener
tmrDisplay = new Timer(DISPLAY_TIMER_UPDATE_DELAY);
tmrDisplay.addEventListener(TimerEvent.TIMER, updateDisplay);
// create a new net connection, add event listener and connect
// to null because we don't have a media server
ncConnection = new NetConnection();
ncConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
ncConnection.connect(null);
// create a new netstream with the net connection, add event
// listener, set client to this for handling meta data and
// set the buffer time to the value from the constant
nsStream = new NetStream(ncConnection);
nsStream.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nsStream.client = this;
nsStream.bufferTime = BUFFER_TIME;
// attach net stream to video object on the stage
vidDisplay.attachNetStream(nsStream);
// set the smoothing value from the constant
vidDisplay.smoothing = SMOOTHING;
// set default volume and get volume from shared object if available
var tmpVolume:Number = DEFAULT_VOLUME;
if(shoVideoPlayerSettings.data.playerVolume != undefined) {
tmpVolume = shoVideoPlayerSettings.data.playerVolume;
intLastVolume = tmpVolume;
}
// update volume bar and set volume
mcVideoControls.mcVolumeScrubber.x = (53 * tmpVolume) + 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
setVolume(tmpVolume);
// create new request for loading the playlist xml, add an event listener
// and load it
urlRequest = new URLRequest(strSource);
urlLoader = new URLLoader();
urlLoader.addEventListener(Event.COMPLETE, playlistLoaded);
urlLoader.load(urlRequest);
}
function playClicked(e:MouseEvent):void {
// check's, if the flv has already begun
// to download. if so, resume playback, else
// load the file
if(!bolLoaded) {
nsStream.play(strSource);
bolLoaded = true;
}
else{
nsStream.resume();
}
vidDisplay.visible = true;
// switch play/pause visibility
mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
}
function pauseClicked(e:MouseEvent):void {
// pause video
nsStream.pause();
// switch play/pause visibility
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnPlay.visible = true;
}
function stopClicked(e:MouseEvent):void {
// calls stop function
stopVideoPlayer();
}
function muteClicked(e:MouseEvent):void {
// set volume to 0
setVolume(0);
// update scrubber and fill position/width
mcVideoControls.mcVolumeScrubber.x = 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = 1;
}
function unmuteClicked(e:MouseEvent):void {
// set volume to last used value or DEFAULT_VOLUME if last volume is zero
var tmpVolume:Number = intLastVolume == 0 ? DEFAULT_VOLUME : intLastVolume
setVolume(tmpVolume);
// update scrubber and fill position/width
mcVideoControls.mcVolumeScrubber.x = (53 * tmpVolume) + 318;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
}
function volumeScrubberClicked(e:MouseEvent):void {
// set volume scrub flag to true
bolVolumeScrub = true;
// start drag
mcVideoControls.mcVolumeScrubber.startDrag(true, new Rectangle(318, 19, 53, 0)); // NOW TRUE
}
function progressScrubberClicked(e:MouseEvent):void {
// set progress scrub flag to true
bolProgressScrub = true;
// start drag
mcVideoControls.mcProgressScrubber.startDrag(true, new Rectangle(0, 2, 432, 0)); // NOW TRUE
}
function mouseReleased(e:MouseEvent):void {
// set progress/volume scrub to false
bolVolumeScrub = false;
bolProgressScrub = false;
// stop all dragging actions
mcVideoControls.mcProgressScrubber.stopDrag();
mcVideoControls.mcVolumeScrubber.stopDrag();
// update progress/volume fill
mcVideoControls.mcProgressFill.mcFillRed.width = mcVideoControls.mcProgressScrubber.x + 5;
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
// save the volume if it's greater than zero
if((mcVideoControls.mcVolumeScrubber.x - 318) / 53 > 0)
intLastVolume = (mcVideoControls.mcVolumeScrubber.x - 318) / 53;
}
function updateDisplay(e:TimerEvent):void {
// checks, if user is scrubbing. if so, seek in the video
// if not, just update the position of the scrubber according
// to the current time
if(bolProgressScrub)
nsStream.seek(Math.round(mcVideoControls.mcProgressScrubber.x * objInfo.duration / 432))
else
mcVideoControls.mcProgressScrubber.x = nsStream.time * 432 / objInfo.duration;
// set time and duration label
mcVideoControls.lblTimeDuration.htmlText = "" + formatTime(nsStream.time) + " / " + formatTime(objInfo.duration);
// update the width from the progress bar. the grey one displays
// the loading progress
mcVideoControls.mcProgressFill.mcFillRed.width = mcVideoControls.mcProgressScrubber.x + 5;
mcVideoControls.mcProgressFill.mcFillGrey.width = nsStream.bytesLoaded * 438 / nsStream.bytesTotal;
// update volume and the red fill width when user is scrubbing
if(bolVolumeScrub) {
setVolume((mcVideoControls.mcVolumeScrubber.x - 318) / 53);
mcVideoControls.mcVolumeFill.mcFillRed.width = mcVideoControls.mcVolumeScrubber.x - 371 + 53;
}
// chech if user is currently hovering over description label
if(bolDescriptionHover) {
// check in which direction we're currently moving
if(bolDescriptionHoverForward) {
// move to the left and check if we've shown everthing
mcVideoControls.mcVideoDescription.lblDescription.x -= 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth - 133 <= Math.abs(mcVideoControls.mcVideoDescription.lblDescription.x))
bolDescriptionHoverForward = false;
} else {
// move to the right and check if we're back to normal
mcVideoControls.mcVideoDescription.lblDescription.x += 0.1;
if(mcVideoControls.mcVideoDescription.lblDescription.x >= 0)
bolDescriptionHoverForward = true;
}
} else {
// reset label position and direction variable
mcVideoControls.mcVideoDescription.lblDescription.x = 0;
bolDescriptionHoverForward = true;
}
}
function onMetaData(info:Object):void {
// stores meta data in a object
objInfo = info;
// now we can start the timer because
// we have all the neccesary data
if(!tmrDisplay.running)
tmrDisplay.start();
}
function netStatusHandler(event:NetStatusEvent):void {
// handles net status events
switch (event.info.code) {
// trace a messeage when the stream is not found
case "NetStream.Play.StreamNotFound":
trace("Stream not found: " + strSource);
break;
// when the video reaches its end, we check if there are
// more video left or stop the player
case "NetStream.Play.Stop":
if(intActiveVid + 1 < xmlPlaylist..vid.length())
playNext();
else
stopVideoPlayer();
break;
}
}
function stopVideoPlayer():void {
// pause netstream, set time position to zero
nsStream.pause();
nsStream.seek(0);
// in order to clear the display, we need to
// set the visibility to false since the clear
// function has a bug
vidDisplay.visible = false;
// switch play/pause button visibility
mcVideoControls.btnPause.visible = false;
mcVideoControls.btnPlay.visible = true;
}
function setVolume(intVolume:Number = 0):void {
// create soundtransform object with the volume from
// the parameter
var sndTransform = new SoundTransform(intVolume);
// assign object to netstream sound transform object
nsStream.soundTransform = sndTransform;
// hides/shows mute and unmute button according to the
// volume
if(intVolume > 0) {
mcVideoControls.btnMute.visible = true;
mcVideoControls.btnUnmute.visible = false;
} else {
mcVideoControls.btnMute.visible = false;
mcVideoControls.btnUnmute.visible = true;
}
// store the volume in the flash cookie
shoVideoPlayerSettings.data.playerVolume = intVolume;
shoVideoPlayerSettings.flush();
}
function formatTime(t:int):String {
// returns the minutes and seconds with leading zeros
// for example: 70 returns 01:10
var s:int = Math.round(t);
var m:int = 0;
if (s > 0) {
while (s > 59) {
m++; s -= 60;
}
return String((m < 10 ? "0" : "") + m + ":" + (s < 10 ? "0" : "") + s);
} else {
return "00:00";
}
}
function fullscreenOnClicked(e:MouseEvent):void {
// go to fullscreen mode
stage.displayState = StageDisplayState.FULL_SCREEN;
}
function fullscreenOffClicked(e:MouseEvent):void {
// go to back to normal mode
stage.displayState = StageDisplayState.NORMAL;
}
function onFullscreen(e:FullScreenEvent):void {
// check if we're entering or leaving fullscreen mode
if (e.fullScreen) {
// switch fullscreen buttons
mcVideoControls.btnFullscreenOn.visible = false;
mcVideoControls.btnFullscreenOff.visible = true;
// bottom center align controls
mcVideoControls.x = (Capabilities.screenResolutionX - 440) / 2;
mcVideoControls.y = (Capabilities.screenResolutionY - 33);
// size up video display
vidDisplay.height = (Capabilities.screenResolutionY - 33);
vidDisplay.width = vidDisplay.height * 4 / 3;
vidDisplay.x = (Capabilities.screenResolutionX - vidDisplay.width) / 2;
} else {
// switch fullscreen buttons
mcVideoControls.btnFullscreenOn.visible = true;
mcVideoControls.btnFullscreenOff.visible = false;
// reset controls position
mcVideoControls.x = 0;
mcVideoControls.y = 330;
// reset video display
vidDisplay.y = 0;
vidDisplay.x = 0;
vidDisplay.width = 440;
vidDisplay.height = 330;
}
}
function playlistLoaded(e:Event):void {
// create new xml with loaded data from loader
xmlPlaylist = new XML(urlLoader.data);
// set source of the first video but don't play it
playVid(0, false)
// show controls
mcVideoControls.visible = true;
}
function playVid(intVid:int = 0, bolPlay = true):void {
if(bolPlay) {
// stop timer
tmrDisplay.stop();
// play requested video
nsStream.play(String(xmlPlaylist..vid[intVid].@src));
// switch button visibility
mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
} else {
strSource = xmlPlaylist..vid[intVid].@src;
}
// show video display
vidDisplay.visible = true;
// reset description label position and assign new description
mcVideoControls.mcVideoDescription.lblDescription.x = 0;
mcVideoControls.mcVideoDescription.lblDescription.htmlText = (intVid + 1) + ". " + String(xmlPlaylist..vid[intVid].@desc) + "";
// update active video number
intActiveVid = intVid;
}
function playNext(e:MouseEvent = null):void {
// check if there are video left to play and play them
if(intActiveVid + 1 < xmlPlaylist..vid.length())
playVid(intActiveVid + 1);
}
function playPrevious(e:MouseEvent = null):void {
// check if we're not and the beginning of the playlist and go back
if(intActiveVid - 1 >= 0)
playVid(intActiveVid - 1);
}
function startDescriptionScroll(e:MouseEvent):void {
// check if description label is too long and we need to enable scrolling
if(mcVideoControls.mcVideoDescription.lblDescription.textWidth > 138)
bolDescriptionHover = true;
}
function stopDescriptionScroll(e:MouseEvent):void {
// disable scrolling
bolDescriptionHover = false;
}
// ###############################
// ############# INIT PLAYER
// ###############################
initVideoPlayer();


August 14th, 2008 at 2:56 am
Nice tutorial!:)
August 22nd, 2008 at 1:14 am
Great tutorials! I do have a question about advanced settings for advance/retreat. I will encode with a very small keyframe rate (1 or 2)and I want to use the buttons (and the scrubber) to advance/retreat to the keyframes. Do you have a hack for that? Any suggestions?
Thanks, Steve
September 13th, 2008 at 11:36 pm
Great tutorial! Thanks a bunch. I can’t seem to get it to play h.264 files?
September 14th, 2008 at 11:26 am
I realised that I need to update my version of Flash CS3 to support h.264.
September 17th, 2008 at 4:54 pm
hmm, tutorial is great, but for some reason even when working with the downladed file and code, the fullscreen does not work.
Any thoughts?
September 18th, 2008 at 7:35 pm
@Kristy: you have to modify your flash to export it with the fullscreen=true paramater, it will not work in the “test movie” mode. You have to run it through the browser.
September 29th, 2008 at 10:06 am
Very nice tutorial, I have a question, is it possible to record the length of time someone has been watching the video, for instance if the video is 5 mins long and they have watched 2 mins of it is it possible to get that information from within the flash file?
A simple timer wouldn’t work as the timer would continue when the video is buffering.
October 3rd, 2008 at 9:33 pm
Hi!
I really appreciate that you’re sharing this. Is there any way one could make a control slider for the framerate in as3?
/T
October 13th, 2008 at 8:44 pm
This is a great FLV player. I’ve integrated it with my FLA and it works perfectly. Thank you for sharing it.
I’m an AS3 novice and I’m trying to get the player to stop by using my own button that also gotoandplays another frame on the root movie AND toggles my background MP3 player to ‘on’ again. This button has to reside in the root movieclip so that it can use the document class script for my MP3 player. How can I also add:
“xbuttonshell_btn.addEventListener(MouseEvent.CLICK, stopClicked);
addEventListener(“stopVideo”, stopClicked);” and reference the movieclip where the FLV player resides?
October 20th, 2008 at 10:10 pm
Nice AS3 player!
Can it have a script snippet to auto-start. Being a newbie to AS3, I looked through the actionscript and couldn’t find it.
Thanks,
Michael
October 22nd, 2008 at 6:54 pm
Hey Michael! I figured out how to auto start the movie.
1. find this line(around line 402):
// set source of the first video but don’t play it
playVid(0,false) ->change false to true
2. Then add this to the very last line:
playClicked(null);
October 22nd, 2008 at 7:29 pm
Nevermind! It worked when I tested it in flash. Once I uploaded to site, it didn’t work:(.
October 26th, 2008 at 3:52 pm
Yes same here, please help me to make it auto start, thanks alot!
November 6th, 2008 at 2:34 am
Nice tutorial, I have a question, when I change the ncConnection.connect(“null”); to ncConnection.connect(“rtmp://My Web Server”); it doesn’t connect.
It appears the NetStream is not waiting for the NetConnection to be established when connecting to my FM3 server. Can you help me with this issue.
Best regards,
Michael
November 7th, 2008 at 6:13 am
Can anyone show me how to connect this videoplayer to a FMS3 server???
ncConnection.connect(”rtmp://My Web Server”) does not work.
thanks
md
December 2nd, 2008 at 12:03 pm
Hi I am also trying to communicate with rtmp server (“rtmp://localhost/vod/”) file source =”sampe”
It is not working can you please tell me how can I play rtmp file using this player.
Thanks & regards
Sunil kumar
December 5th, 2008 at 1:27 am
To fix it for RTMP you will need to make a lot of edits…
The usual problem with players is that the netStatusHandler does not wait for “NetConnection.Connect.Success” before making the stream connection and trying the nsStream.play() command.
This is a garbled and convoluted player that was only meant to work with local http files. Here is an example of some of the things you need to change:
Find the ncConnection and nsStream block of code and pull them out of the init function…
Replace the both sections with a call to createConnection();
Add the following 3 functions below the init function…
function createConnection():void
{
// create a new net connection, add event listener and connect
// to null because we don’t have a media server
ncConnection = new NetConnection();
ncConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnectionStatusHandler);
ncConnection.connect(“rtmp://serverName.com/path”, true);
}
// This should also be seperated, this will be called from the new netConnectionStatusHandler()
function createNetStream():void
{
// create a new netstream with the net connection, add event
// listener, set client to this for handling meta data and
// set the buffer time to the value from the constant
nsStream = new NetStream(ncConnection);
nsStream.addEventListener(NetStatusEvent.NET_STATUS, netStreamStatusHandler);
nsStream.client = this;
nsStream.bufferTime = BUFFER_TIME;
// attach net stream to video object on the stage
vidDisplay.attachNetStream(nsStream);
// set the smoothing value from the constant
vidDisplay.smoothing = SMOOTHING;
}
// You absolutely HAVE to watch for NetConnection.Connect.Success before instituting a call to the netStream…
function netConnectionStatusHandler(event:NetStatusEvent):void {
if(event.info.code == “NetConnection.Connect.Success”)
createNetStream();
}
This isn’t the only changes needed, but it might run…
While I wouldn’t recommend using this player for RTMP, you could get it to work with a lot of code changes. I would personally look for something on bigstockflash or flashden…
December 20th, 2008 at 12:04 pm
Hi,
great tutorial! Full of really useful info.
I have a question, at the moment when you click along the progress bar the scrubber does not move to that location, I find that I have to click and drag a little bit to get it to update. Is there a way to get it to respond to a click?
Thanks,
Dave
December 20th, 2008 at 3:39 pm
Think I solved my own problem, though its been done very crudely. I added the following line of code. I am not sure why I have to minus 62px, but that seemed to allow it to work properly
mcVideoControls.progressWrapper.mcProgressScrubber.x = mouseX – 62;
January 3rd, 2009 at 2:09 pm
Hello, i try
To fix it for RTMP you will need to make a lot of edits…
but whan i compile i have
1120: Accès à la propriété non définie netStreamStatusHandler.
can you help me please (as3 french newbie)
January 10th, 2009 at 7:39 pm
one way to display a buffering message is to check when the load bar is the wider (plus or minus a few pixels) than the progress bar.
I used a conditional in the update timer function
Thanks a million 4 the tutorial by the way
February 24th, 2009 at 8:11 am
Wonderful! ample thankz for beautiful tutorial!
March 12th, 2009 at 2:31 am
interesting demo, i get some good code out of this. but you can do one event listener for the controls container, and then create a switch/case statement to control all the different possibilities. this way you’re not setting 15 event listeners for one container. as3 will spot the individual button being moused over or out of or clicked, even control scrubbers.
also, if you have the same frame labels for buttons (‘off’, ‘on’), you can just do e.target.gotoAndStop(‘off’) as one function for the whole shebang for MOUSE_OUT calls.
March 17th, 2009 at 12:26 pm
hi,
if do you have any sample pls send to my mail ID.
thank you
vijay
March 21st, 2009 at 10:43 am
… even better
March 21st, 2009 at 4:43 pm
I’ve converted the action code in a class TTLVideoPlayer adding a parameter to the contrunctor
then I instantiate the class via AS3
var firstPlayer:TTLVideoPlayer;
firstPlayer = new (“myVideo.flv”);
addChild(firstPlayer);
I’ve got a lot of compile errors like
1120: Access of undefined property mcVideoControls
starting from
mcVideoControls.btnUnmute.visible= false;
obviuosly because all the mc are named and create into the stage.
What I have to do? Any suggestion?
Thanks in advance
Stefano
March 29th, 2009 at 7:18 pm
Hi
its really great tutorial.
Thanks
April 10th, 2009 at 10:10 am
Hi, Nice tutorial…
I was working on you video player and wanted to add some additional functionalities:
1. I have modified the XML and added another entry for sponsor video in it. If a particular entry in the XML has a sponsor video, it should be played first, then the video in that tag and so on. I am checking through actionscript if a sponsor video is present, then play it else just the normal video.
2. I also wanted to add provision for forward and Rewind buttons, so that when a user clicks on them he can go, say 10 seconds ahead…
Can you please guide me on how I can achieve this successfully?
April 15th, 2009 at 10:32 am
Hi, is it possible to play youtube videos in this player?
April 17th, 2009 at 4:24 pm
hi
thank u for sharing the nice tutorial.now i need a flv player….and with the following requirements.
flash player exactly like youtube or jw player
must have support of lighttpd support for real time seeking to any position before download
it should stream immediately where the seek bar position
lighttpd use for saving bandwitdh from download
like i have 16 MBPS internet
and downloading a video of 500 mb video
so if the video is 50 min my high speed will download it immediately and it will cost my full bandwitdh of 500 mb
so if i want to close browser after 10 min of watching the video
its wasting my 40 min video bandwidth unecessaryly
lighttpd do the trick here
like it will not let user download full 50 min video immediately doesn;t matter if he has high speed internet
it will download max 3 min advance video according to user bandwidth speed
this value also can be set from settings of lighttpd
for example if any one click pause on the player then player will stop downloading video
download will be pause too
in one word player only download maximum buffering time
so if we set buffering to advance 1 min it will always download maximum 1 min advance from its current possition
real live example is youtube player
Advertising feature thakte hobe, high defination video , mp4 should run as well FLV for mat something like youtube.
What can i do.plz help me.
Thank u .
April 27th, 2009 at 7:33 am
I want to play the sponsor videos in the video player. Each vid tag has another video source which is for sponsor videos. Through AS I check if a sponsor video is present then play it else only play the normal video and so on throughout the playlist.
Also can I play videos from youtube in this player?
April 27th, 2009 at 7:48 pm
The biggest problem I’m having with a player like this is to be able to load in the correct timed text XML file for each video in the playlist. Does anyone have experience in this?
April 29th, 2009 at 11:11 am
Thanks Rafael,
I added,
function PlayNext(e:MouseEvent = null):void {
// check if there are video left to play and play them
if(intActiveVid + 1 < xmlPlaylist..vid.length()){
playVid(intActiveVid + 1);
} else {
playVid(0, true):
}
}
Respect your work.
May 1st, 2009 at 1:50 pm
this is da sh** like 2 h’s after S…this tut’ is a bomb…am building this AIR Application using flex and had problems with the videoDisplay component..so i guess this helped alot…but do you know how to let he videos play from a tile list…i tried using ListEvent.CHANGE but the video resumes rather done change and play new video from my XML play list..please get to me A.S.A.P
May 4th, 2009 at 1:50 pm
Wow !!!
Excellent Article..
Keep posting nice article..
May 6th, 2009 at 10:59 am
i found how to display video using a tilelist and if you want to load sponsor XML.. u might as well consider using the XMLListCollecton class..just create a new XMLListCollection(myXml.Videos.Video.(@category.toLowerCase().indexOf(‘ads’) != -1));..something like this but all the myXml,Videos,Video,@category has to be user defined..Email me for more info
May 27th, 2009 at 10:49 am
Anyone know how toget this to do two things?
1. go full screen without the controls and real full screen, covering all of the screen
2. autostart
i have been playing with this for 4 days now and have had no luck with either to work!
i have tried keyboard events, context menu and nothing works
June 15th, 2009 at 4:09 pm
@Quirksmode
I know this is really late but I thought I’d put it here for everyone’s reference anyway. Here’s a quick and dirty way of making the progress slider move to the mouse position when you click the progress bar.
Firstly find this line…
mcVideoControls.mcProgressScrubber.startDrag(true, new Rectangle(0, 2, 432, 0)); // NOW TRUE
then on the line before it, add the following.
mcVideoControls.mcProgressScrubber.x = mcVideoControls.mouseX – mcVideoControls.mcProgressScrubber.width/2;
Hope that helps
June 15th, 2009 at 4:17 pm
chad..
—
to autostart find playVid(0, false) and change it to playVid(0, true)
—
to go ‘real’ fullscreen whilst keeping 4:3 aspect ratio and hide the controls
remove out the stuff inside
if (e.fullScreen) {
}
and replace it with
if (e.fullScreen) {
mcVideoControls.visible = false;
vidDisplay.height = (stage.fullScreenHeight);
vidDisplay.width = vidDisplay.height * 4 / 3;
}
then inside the else {} below it, add
mcVideoControls.visible = true;
June 15th, 2009 at 4:20 pm
One last thing!
I strongly advise you all use
stage.fullScreenHeight and stage.fullScreenWidth
instead of
Capabilities.screenResolutionY and Capabilities.screenResolutionX
respectively.
The Capabilities attributes do not support a multi-screen environment, so they will always return the resolution of your main monitor (which isn’t what you want if your secondary monitor’s res differs from that).
June 30th, 2009 at 10:02 am
mcVideoControls.mcProgressScrubber.startDrag(true, new Rectangle(0, 2, 432, 0)); //
i want mcProgressScrubber small but intial handle position don’t change
how to chang mcprogressscrubber handle
July 3rd, 2009 at 4:03 am
This is fantastic however I was wondering how easy it would be to have buttons linking too different xml playlists. Wish I had the brain to figure out how to do it myself however I just can’t seem to get my head around it!
July 5th, 2009 at 10:52 am
This is a great tutorial. I’m learning AS3 and I find it very useful. I do have one question:
I’m having hard time uderstanding the logic behind this (you use this in the unmuteClicked function)
var tmpVolume:Number = intLastVolume == 0 ? DEFAULT_VOLUME : intLastVolume
setVolume(tmpVolume);
Would it be the same if I write:
var tmpVolume:Number;
if(intLastVolume == 0) {
intLastVolume = DEFAULT_VOLUME;
} else {
setVolume(tmpVolume)
}
July 8th, 2009 at 2:13 pm
This is proving extremely useful for me to learn from and implement. It is so well explained.
What file types can be used with this plater? is it solely .flv? Or can other file types be used aswell?
July 8th, 2009 at 4:22 pm
Visible buttons for the available choices, or even different playlists, would be nice, since it appears to be a single-play player when you first look at it. Another modification I’d like to see or create myself is an all-code OOP version of this player. (Maybe not all-code: some library items are needed for the pretty controls.) A very attractive item, all in all.
July 16th, 2009 at 11:32 am
Hi there.
First of all I want to say that this tutorial is great. But I have a question:
I already read about how to stop a flv at the last frame. What I’m now trying to do is, make the forward-button blink, so the user visually recognizes, that he can go on with the next clip.
Unfortunattely I don’t know how and where to implement that.
Thanks for any help.
July 22nd, 2009 at 6:06 am
hi!!!!!!
I want to make video player in Flex builder in which I want that all the names should appear in tree form in left panel and videos should play in right panel inside video player.how can i do this in Flex builder3 for desktop applications.Kindly help me ……..
July 22nd, 2009 at 7:10 pm
Hey, great job! Do you know how to make it show all of the descriptions of the movies in the XML file, so that I can move it to the side of the video for a playlist? Then I will make them load a specific video. Thanks for your help!
July 24th, 2009 at 4:57 am
need to display the play list in a tilelist Pls. help
July 24th, 2009 at 10:27 am
Fantastic tutorial and really appreciate you giving this stuff out for free. Love the site and there is a need for more of it.
I did spot a minor bug in the player though. If you dont play the first video and skip to the second it plays fine but if you unpause or stop that and then play it automatically plays the first video. After much playing around i think i have fixed it (not a programmer so forgive me if this is butchered a little
On the function Playclicked i added one line:
function playClicked(e:MouseEvent):void {
// check’s, if the flv has already begun
// to download. if so, resume playback, else
// load the file
if(!bolLoaded) {
nsStream.play(strSource);
bolLoaded = true;
——> playVid(intActiveVid); <——
}
else{
nsStream.resume();
}
vidDisplay.visible = true;
// switch play/pause visibility
mcVideoControls.btnPause.visible = true;
mcVideoControls.btnPlay.visible = false;
}
This seems to fix the problem as its seems to tell the player the first video has played and if you skip to the second and play the bug doesn’t seem to happen.
Hope this is of some help to people.
July 25th, 2009 at 11:52 am
Thanks sir
July 30th, 2009 at 8:16 pm
Hi there,
does anybody know a similar tutorial with a player that plays swf-files instead of flvs. Or is there a way to extend the above code, so it allows to play swf-files? I’m searching the web for days but unfortunattely i can’t find anything. It should have the same functions like this one.
Greets
Charlie
September 14th, 2009 at 3:03 pm
hello how do I make the video play as soon as the application is run?
thanks
September 18th, 2009 at 6:06 pm
Excellent tutorial!
I just have one question,how can i stop the video from playing when i load another swf.
I’m building my website with URL Request and when I leave the videoplayer swf the sound from the video continues playing,how can i stop it?
September 24th, 2009 at 8:58 pm
Great tutorial! I’ve modified the code to work with streaming from a Red5 server and it’s working really well except for one thing I want to do. I want it to load the first video in the player and pause showing the first frame of the video so that it doesn’t play until the user clicks play. I added a boolean variable to check if it is the first video and if so, I do the following:
nsStream.play(videoSource);
nsStream.pause();
nsStream.seek(0.01);
This works as far as showing the video paused at the first of the video, but when I click play the progress scrubber doesn’t move as the video plays. In using trace I was able to determine that when I do this, the onMetaData doesn’t seem to be executing, so it doesn’t get the length of the video, etc. for the scrubber. Any ideas? Thanks!
September 29th, 2009 at 1:06 pm
hello Rafael Nuenlist
when it returns from full-screen , the player not comes in original form
how i correct this
rest of things are good work by you
October 7th, 2009 at 6:06 pm
How we can add subtitles option in the video
October 8th, 2009 at 8:35 pm
Hi great tut. I am having the same problem as some other. The autoplay start the movie but if you use:
playClicked(null);
at the end you get an error and is you don’t then the fisrt time you pause and play the movie start from the top.
Frther I would like the controls to scale with the fullscreen. How do I do this?
November 2nd, 2009 at 5:39 am
Hi,
Your tutorial is great.
Now i am wondering how can i add an another frame at the end of the movie.
Bcoz I like to add in some message like, ‘Thanks for watching, for more detail pls click here.’
then “here” will link to a web page
Please kindly widen my knowledge.
Thanks
Tin
November 6th, 2009 at 1:37 pm
i have used this player for my website but i m facing one problem, when i m giving the remote path or any server path in playlist.xml file, like this
the player unable to run the .flv file, can anyone please help me out, how can i access server site file through xml.
suggestion will be regardless.
November 18th, 2009 at 11:48 am
hi,
nice work
can u help me how to show playlist under vedioplayer?
thank u
December 3rd, 2009 at 11:20 pm
Thanks for a great player and tutorial!
I am having an issue trying to have the volume slider be vertical. I am also having trouble with the progress scrubber. It lines up when the player loads however once I click play it jumps to the right. Any ideas how I could fix this?
Thanks a bunch
Bradd
December 8th, 2009 at 3:51 am
Nice tutorial! But I want a combo box xml, that can load the video. How can i do it? Tnx for your time.
December 8th, 2009 at 3:52 am
Nice tutorial! But I want a combo box xml, that can load the video. How can i do it with your video player? Tnx for your time.
December 11th, 2009 at 10:31 am
Great tutorial, i love it..
I’m trying to give my player the way to seek to atime that it dowsn’t have downloaded yet.
Example: i have downloaded 2:30 minutes of my video and it’s playing..
Now i click on the progress bar, at a point where 3:00 is.
How can i make my player seek to that point? the seek method doesn’t work and the play() with start parameter doesn’t work… any ideas?
thank you
December 13th, 2009 at 4:38 am
Love this!
How can I make my music player turn off when the video is click to play?
Also does anyone know the best way to make a FLV file???
THANK!
January 1st, 2010 at 8:42 pm
Wonderful tutorial and just what I was searching for. Being able to load several videos and play them is terrific. I learned a lot about constructing the nuts and bolts symbols (movieclips, buttons) and using invisible buttons. As someone very new to ActionScript 3, I really value the comments and explanations. Thank you so much!
January 25th, 2010 at 4:25 am
I simply have to thank everyone on this site for this fantastic tutorial! It has both increased my Flash capabilities and helped me dramatically improve a currently outdated player.
Much as Adam has suggested above, I did find a way to implement a buffer that works in the “real-world” expected manner. The problem with the inherent Flash buffer is that it is only accounts for internal file management. The “bufferTime” property can be working just fine, but if a user of the video player scrubs ahead too far in the player, the user is accessing data that is outside the “bufferTime” scope. The “bufferTime”, itself, really has nothing to do with where the user may be actually watching the video and more to do with information in the player, itself.
Following Adam’s suggestion, I built several functions that incorporate the download progress of an FLV file, as well as the position of the progress playhead (whether scrubbed or playing automatically). Now I am a little new to Actionscript, so I’m sure there may be a more efficient way to write some of what I’ve done. However, I’ve come up with the following:
public function updateFLVLoad(event:ProgressEvent):void {
// check flv download progress
if(asURLFLVLoad.bytesLoaded (mcFLVCntl.mcFLVTimeline.mcFLVLoad.width – 5))) {
asNS.pause();
// switch play/pause visibility
mcFLVCntl.btnPause.visible = false;
mcFLVCntl.btnPlay.visible = true;
// display the buffer and start playing the buffer animation
mcFLVDisplay.mcFLVBuffer.visible = true;
mcFLVDisplay.mcFLVBuffer.play();
// remove the buffer text “resume” from the display
mcFLVDisplay.mcFLVLoadTxt.visible = false;
// set the buffer setting as on
asBLBuffer = true;
}
else if(asBLBuffer) {
// remove and stop the buffer animation
mcFLVDisplay.mcFLVBuffer.visible = false;
mcFLVDisplay.mcFLVBuffer.gotoAndStop(1);
// display the buffer directions on the main stage
mcFLVDisplay.mcFLVLoadTxt.visible = true;
// switch play/pause visibility
mcFLVCntl.btnPause.visible = false;
mcFLVCntl.btnPlay.visible = true;
// reset the buffer value to allow the updatePlayDisplay function to determine setting
asBLBuffer = false;
}
}
}
public function completeFLVLoad(event:Event):void {
// when the flv file has completely downloaded, remove the progress listening events
if(asURLFLVLoad.bytesLoaded == asURLFLVLoad.bytesTotal) {
removeEventListener(Event.OPEN, initFLVLoad);
removeEventListener(ProgressEvent.PROGRESS, updateFLVLoad);
}
// maintain the flv load bar width
mcFLVCntl.mcFLVTimeline.mcFLVLoad.width = 356;
// stop the stage buffer animation
mcFLVDisplay.mcFLVBuffer.visible = false;
mcFLVDisplay.mcFLVBuffer.gotoAndStop(1);
// reset the buffer value to allow the updatePlayDisplay function to determine setting
asBLBuffer = false;
}
January 25th, 2010 at 4:32 am
In my previous post I forgot the HTML code the >, < and #&38; characters. Sorry about that! Ugh!:
public function updateFLVLoad(event:ProgressEvent):void {
// check flv download progress
if(asURLFLVLoad.bytesLoaded <= asURLFLVLoad.bytesTotal) {
mcFLVCntl.mcFLVTimeline.mcFLVLoad.width = ((asURLFLVLoad.bytesLoaded * 356) / asURLFLVLoad.bytesTotal);
// display buffer animation and text overlay if flv file overlaps buffer
if((asBLFLV == true) && ((mcFLVCntl.mcFLVTimeline.mcFLVHelve.x + 214.55) > (mcFLVCntl.mcFLVTimeline.mcFLVLoad.width – 5))) {
asNS.pause();
// switch play/pause visibility
mcFLVCntl.btnPause.visible = false;
mcFLVCntl.btnPlay.visible = true;
// display the buffer and start playing the buffer animation
mcFLVDisplay.mcFLVBuffer.visible = true;
mcFLVDisplay.mcFLVBuffer.play();
// remove the buffer text “resume” from the display
mcFLVDisplay.mcFLVLoadTxt.visible = false;
// set the buffer setting as on
asBLBuffer = true;
}
else if(asBLBuffer) {
// remove and stop the buffer animation
mcFLVDisplay.mcFLVBuffer.visible = false;
mcFLVDisplay.mcFLVBuffer.gotoAndStop(1);
// display the buffer directions on the main stage
mcFLVDisplay.mcFLVLoadTxt.visible = true;
// switch play/pause visibility
mcFLVCntl.btnPause.visible = false;
mcFLVCntl.btnPlay.visible = true;
// reset the buffer value to allow the updatePlayDisplay function to determine setting
asBLBuffer = false;
}
}
}
public function completeFLVLoad(event:Event):void {
// when the flv file has completely downloaded, remove the progress listening events
if(asURLFLVLoad.bytesLoaded == asURLFLVLoad.bytesTotal) {
removeEventListener(Event.OPEN, initFLVLoad);
removeEventListener(ProgressEvent.PROGRESS, updateFLVLoad);
}
// maintain the flv load bar width
mcFLVCntl.mcFLVTimeline.mcFLVLoad.width = 356;
// stop the stage buffer animation
mcFLVDisplay.mcFLVBuffer.visible = false;
mcFLVDisplay.mcFLVBuffer.gotoAndStop(1);
// reset the buffer value to allow the updatePlayDisplay function to determine setting
asBLBuffer = false;
}
January 27th, 2010 at 5:44 pm
hey great work
but i want ur help!
how can i show playlist under videoplayer
im not good in actionscript
so pls help me out any help would be appriciated
thnk u
January 28th, 2010 at 9:06 am
Hi there,
First of all thanks for the great tutorial.. helped me a lot..
My question is how can I make the fullscreen for the video display only.. I use the player in a bigger stage and when I make it fullscreen it’s not working properly..
I hope there is a solution for this, thanks anyways…
Ems
January 28th, 2010 at 7:37 pm
I wish to use multiple xml playlists and a single swf player. What code should I add to the html to pass the name of the xml file to the flash player? The download example doesn’t show the code for setting the variable ‘playlist’
Many thanks for any help.
January 30th, 2010 at 4:32 pm
hey pls its urgent for me
how can i show playlist below videoplayer
is thr any way to show playlist
so pls help me out any help would be appriciated
thnk u
February 10th, 2010 at 7:59 pm
Thanks a mil for this code. I’m having one little issue that’s pretty maddening.
I set the first video to autoplay and it will not pause and restart.
I simply modified the code as below.
function playlistLoaded(e:Event):void {
// create new xml with loaded data from loader
xmlPlaylist = new XML(urlLoader.data);
// set source of the first video and play it
playVid(0, true)
// show controls
mcVideoControls.visible = true;
}
It doesn’t seem to make sense as it’s simply calling the function playVid and the pause works once I call the next video which appears to be the same function. Please reply to the whole string as there are a few requests for autoplay functionality.
Thanks again,
Rich
February 19th, 2010 at 1:38 pm
Thanks for the nice tutorial.
I am also having trouble with the progress scrubber. It lines up when the player loads however once I click play it jumps to the right. Any ideas how I could fix this?
Thanks a bunch!
February 22nd, 2010 at 5:22 pm
perfect shared. Thank you very much
February 25th, 2010 at 9:19 am
Hello,
First of all… nice tutorial
It helps me a lot to understand the concepts of develop a as3 videoplayer.
I’m writing because I found something that I don’t know how to solve/develop in this player, once I followed all your points, I realize that If I have a video in internet and I start to play the video, I only can jump with the scroll “of time” to any time that I already download. Is there any possibility to develop a behavior as youtube? I mean, a user can scroll in the line to any time, and if this time isn’t download, starts from there and forget the other previous video that isn’t downloaded.
Do you know what I mean?
Thanks for your help,
Jordi
February 25th, 2010 at 2:55 pm
i would like to auto hide all the controls… Also will this player support for live streaming?
Reply me anybody…
March 8th, 2010 at 1:45 pm
Hi to everybody, great great tutorial
it’s a great job.
I inserted show/hide controls with tween and alpha with the following code which creates a fade-in/out effect:
//call tween
import fl.transitions.Tween;
import fl.transitions.easing.*;
var outTween:Tween;
//listeners
mcVideoControls.addEventListener(MouseEvent.MOUSE_OVER, showControls);
mcVideoControls.addEventListener(MouseEvent.MOUSE_OUT,HideControls);
//the 2 funcions
function showControls(e:MouseEvent):void {
outTween = new Tween(mcVideoControls, “alpha”, None.easeNone, 0, 1, 0.5, true);
}
function HideControls(e:MouseEvent):void {
outTween = new Tween(mcVideoControls, “alpha”, None.easeNone, 1, 0, 0.5, true);
}
The only problem i hade is that when the mouse is on the play/pause and other buttons the mcVideoControls.addEventListeners call the functions again, so the controlbar “fades-in” again when i move, for example, from for the stop to the play button.I tried with mcVideoControls.mouseChildren=false;
but it doesn’t let works the single buttons anymore .
Some1 of you expert in as 3.0 can has an idea how to solve?
Thanks for the help and thanks for this great guide..:-)
March 11th, 2010 at 5:02 pm
oh.. great.. nice bro.. i want to know is this player able to support the live streaming?
anyone reply!!!